AI Insights · Timothy · April 2022
Top 5 Card Battler Apps in Ecuador Q1 2022
Discover the performance of the top 5 card battler apps in Ecuador during Q1 2022, including their weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the card battler genre saw notable activity in Ecuador across the top five applications. Here, we dive into the performance metrics of these apps, leveraging data from Sensor Tower for a comprehensive overview.
Plants vs. Zombies™ Heroes from Electronic Arts had a varied quarter. Weekly revenue saw a significant peak of $227 in late February. Weekly downloads fluctuated, reaching a high of around 3.1K in the same period. Active users grew steadily from 7.3K at the start of January to approximately 9.7K by the end of March.
Yu-Gi-Oh! Master Duel by KONAMI, released in late January, experienced robust initial activity. Revenue peaked at $392 in early February but tapered off to $55 by the end of March. Downloads also showed a strong start with nearly 3K in early February, but dipped to 580 by the end of the quarter. Active users followed a similar trend, peaking at over 9K in early March before declining to around 3.9K.
Mighty Party: Battle Heroes from Panoramik Games had a mixed performance. Revenue peaked at $892 in late January and then saw a decline, ending the quarter at $217. Weekly downloads started strong with over 3K in early January but gradually decreased to around 1.4K by the end of March. Active users remained relatively stable, fluctuating around 10K to 14K throughout the quarter.
Yu-Gi-Oh! Duel Links, another title from KONAMI, showed a notable revenue spike to $3.4K in early January. Downloads remained consistent, hovering around 500 per week. Active users saw a slight decline from 7K at the start of January to approximately 6.2K by the end of March.
Legends of Runeterra by Riot Games had more modest metrics. Revenue showed a notable increase to $191 in late February but generally remained low. Downloads were steady, averaging around 170 to 200 per week. Active users also remained stable, starting at 2.2K and ending the quarter at approximately 1.9K.
For more detailed insights and data on app performance, visit Sensor Tower.